English

無名江湖 - Martial arts strategy & adventure

Engage in thrilling battles, master martial arts strategies, and explore epic stories in a beautifully crafted world.

無名江湖
  • 1.26 Version
  • 1.5 Score
  • 190K+ Downloads
  • In-game purchases License
  • 3+ Content Rating
Download Android APK (1.21 GB)
Old Versions
無名江湖 無名江湖 無名江湖 無名江湖 無名江湖 無名江湖 無名江湖
CONS

Pay-to-win mechanics impacting competitiveness

Slow leveling without VIP pass

Language barrier for English-speaking players

Frequent server merges disadvantage novice players

High cost for skins and in-game purchases

Repetitive PvE gameplay

Random unsolicited installs causing trust issues

Lack of engaging story leading to disinterest

※Game Introduction※

"Unknown Jianghu" is a strategic card game focused on accumulating a wide range of martial arts skills. Players will engage in the adventurous life of a hero, acquiring techniques from masters, exploring various regions, and weaving their own legendary tales. Experience the intricate synergy of martial arts cards and immerse yourself in the thrilling atmosphere of martial arts... The extraordinary world of martial arts eagerly awaits your journey!

※Game Features※

〓Martial arts action, all in view〓

The game faithfully recreates the martial arts movements and effects found in classic dramas to a remarkable degree. Iconic scenes such as aerial maneuvers and explosive special effects are brought to life, allowing for an unparalleled combat experience.

〓Martial arts strategies, easy to grasp yet challenging to excel〓

With countless martial arts manuals at your disposal, can you claim victory in Huashan? Strategy reigns supreme in this environment! Engage with a variety of fighting styles including boxing and swordsmanship to outmaneuver both the weak and powerful alike!

〓Adventures in the world of heroes, dynamic narratives, rewarding outcomes〓

Immerse yourself in the most exhilarating moments of martial arts sagas! By completing challenges, you can unlock treasures, equipment, and secrets of martial arts. Numerous quests throughout the realm await your exploration! Perhaps, this is the only idle game where you can truly experience an intricate storyline!

〓Wulin rivalries, twists and turns〓

Encounter fierce contests in Tongren Alley where strength prevails, facing deep-seated grudges and gang conflicts, along with a multitude of interactive multiplayer options. Build connections with a band of noble companions and embark on adventures together!

〓Stunning art style, meticulously crafted〓

The game features a title track composed by renowned musician Chen Huizhi, with lyrics penned by Yehuo Dahong. The protagonist's character design was created by the artist behind the iconic PS game "Legend of the Condor Heroes" that was released by SONY in 2000.

※This software has been classified as Level 12 due to its violent content as per game software classification standards.

※Experience the game for free, with additional paid options available for virtual coins and items.

※Be mindful of your gameplay duration to prevent excessive addiction.

April 24th Martial Arts Adjustment Notes

Hello, the game will be updated on April 24th, with optimizations and adjustments to the following martial arts and their effects. Specific details include:

1: Martial Arts [True Martial Swordsmanship] Talent Move [Oneness of Man and Sword]:

Before: When the only sword-controlling martial arts in the battle are [True Martial Swordsmanship], the damage of the active martial arts is increased by 50% to 55% for 1 action turn. When there are 6 sword-controlling martial arts in the battle, the damage of the active martial arts is increased by 30% to 32.5% for 1 action turn.

Changed to: When the only sword-controlling martial arts in the battle are [True Martial Swordsmanship], the damage of the active martial arts is increased by 30% to 32.5% for 1 action turn. When there are 6 sword-controlling martial arts in the battle, the damage bonus of the active martial arts is increased by 50% to 55% for 1 action turn.

2: Martial Arts [Dragon Wandering Bagua Step] Internal Breath

Original Internal Breath: Yin - Strong, Yang - Strong, Harmony - Extreme

Adjusted to: Yin - Extreme, Yang - Strong, Harmony - Extreme

3: Martial Arts [Dragon Wandering Bagua Step] Talent Move [Dragon Playing in the Water]:

Before: Gain the Bagua effect (When a strike is successfully triggered, increase your attack by 3% to 4% (max stacking 5 times), lasting until the end of the battle. When a counter move is successfully triggered, increase your damage reduction from all four elements by 3% to 4% (max stacking 5 times), lasting until the end of the battle. When a martial arts skill is used and both a strike and counter move are successfully triggered, increase your energy by 10%).

Adjusted to: Gain the Bagua effect (When a strike is successfully triggered, increase your attack and all four elements attack by 4% to 5% (max stacking 4 times), lasting until the end of the battle. When a counter move is successfully triggered, increase your energy reduction from all four elements by 4% to 5% (max stacking 4 times). Damage reduction increased by 4% to 5% (max stacks 4), lasting until the end of combat. When using a martial art and successfully triggering both an initial and a subsequent move, increase your Charge by 10% and grant a 70% chance to clear one random control effect on your next turn.

4: Martial Art [Dragon Wandering Eight Trigrams Step] Comprehended Move [Hidden Dragon Emerges]:

Before: Increases damage reduction from all four elements by 20% to 22.5%. Before each turn, you gain a 30% chance to clear one Dispersion and Paralysis effect. When using a Light Skill martial art, and the current Inner Energy level of that martial art is Medium or Strong, this chance is increased to Extreme during combat.

Now: Increases damage reduction from all four elements by 20% to 22.5%. At the start of each turn, you gain a 30% chance to clear one Dispersion and Paralysis effect. When using a Light Skill martial art, and the current Inner Energy level of that martial art is Medium or Strong, this chance is increased to Extreme during combat.

5: Martial Arts [Holy Fire Divine Art] Talent Move [Holy Fire Fierce]:

Before: Grants the player the Holy Fire effect (30% → 35% chance to inflict a Burn effect on the enemy before each action (35% damage rate, lasting 3 action turns), and inflicts an Incineration effect on the enemy (increases Burn damage received by 20%, and intensifies the Incineration effect by 1 layer each time Burn damage is taken, up to a maximum of 5 layers), lasting until the end of combat. After each attack, increases the player's Martial Arts Critical Chance by 10% per layer of Incineration, lasting 2 action turns, and grants the player Rejuvenation (7.5% recovery rate, an additional 7.5% per layer of Incineration), lasting 2 action turns, then clears the enemy's Incineration effect).

Changed to: Grants the player the Holy Fire effect (50% → 55% chance to inflict a Burn effect on the enemy before each action (damage rate) 20%, lasts for 3 turns, refreshes the turn count when reapplied), inflicts an Incineration effect on the enemy (increases Burn damage taken by 20%, intensifies the Incineration effect by 1 each time Burn damage is taken, up to a maximum of 5 layers), lasting until the end of the battle. After each attack, increases the enemy's martial arts critical strike rate (increases by 10% per layer of Incineration), critical strike damage increase (increases by 5% per layer of Incineration), and combat damage reduction (increases by 5% per layer of Incineration) for 2 turns. Also grants the Rejuvenation effect (7.5% recovery rate, an additional 7.5% per layer of Incineration) for 2 turns, then clears the enemy's Incineration effect.

6: Martial Arts [Holy Fire Divine Art] Comprehended Move [Only Light]:

Before: Upgrades Yang Inner Breath to Breath of Light (gaining the Light effect (conversion rate 20% → 22.5%)). After the attack, inflicts Easy Damage effect, lasting 2 turns), lasting until the end of battle.

Changed to: Increases Yang Inner Breath to Breath of Light (gaining the Light effect (conversion rate 20% → 22.5%), 40% chance to inflict a random continuous damage effect (20% damage rate) to the enemy before each action, lasting 1 turn, and inflicts Vulnerability to the enemy after a skillful move, lasting 2 turns), lasting until the end of battle.

7: Martial Arts [Dragon Slaying Sword Technique] Talent Move [Red Heart Chasing Dragon]:

Before: Increases your martial arts critical strike rate by 50%, lasting 1 turn. When the enemy is under the Burning effect, increases critical strike damage by 20% → 22.5% for each negative effect on the enemy, up to a maximum of 60% → 67.5%, lasting 1 turn.

Changed to: Increases your martial arts critical strike rate by 50%, and increases your move critical strike rate by 30%. Lasts 1 turn. When the enemy is under the Burning effect, clear the enemy's Hua Jin effect, increase your critical damage by 30%, and increase the critical damage by 10% → 12.5% based on the number of negative effects on the enemy, up to a maximum of 30% → 37.5%, lasting 1 turn.

8: Martial Arts [Loulan Flying Dagger] Internal Breath

Original Internal Breath: Yin - Weak, Yang - Strong, Harmony - Extreme

Changed to: Yin - Extreme, Yang - Strong, Harmony - Extreme

9: Martial Arts [Loulan Flying Dagger] Talent Move [Yellow Sand]:

Before Change: Backhand; Trigger Chance: 70%

Changed to: Attack; Trigger Chance: 55% → 60%

Before Change: Backhand lasts 3 turns. When attacked by an Attack Move, deals Move Damage to the enemy (Damage Rate 80% → 85%) and inflicts Poison to the enemy. Effect (30% damage rate), lasting 2 turns. If the martial arts skill is deployed in the 5th or 6th slot of the External Skill, it inflicts a flaw on the enemy for 2 turns.

Changed to: Dealing skill damage to the enemy (70% damage rate), increase the skill trigger chance by 15% when using the Swordplay skill in your next turn (reduced by 7.5% for each active or follow-up skill triggered). If the martial arts skill is deployed in the 4th, 5th, or 6th slot of the External Skill, it inflicts a flaw on the enemy for 2 turns.

10: Martial Arts [Embroidered Spring Blade Skill] Talent Move [Slash First, Report Later]:

Before: Dealing skill damage to the enemy (damage rate 90% → 100%), gaining the Slash First, Report Later effect (each time you use the Sword Skill skill, deduct 10% of your current HP, then increase your actual combat damage bonus and actual combat damage reduction by 0.5% for every 1% HP lost, up to a maximum of 0.5%). Increased by 30%), lasting 3 turns. Also inflicts a fatality on the enemy (Rejuvenation and Blood Drinking effects will be reduced to Health points), lasting 3 turns.

Changed to: Deals skill damage to the enemy (damage rate 90% → 100%), gains the "Slash First, Report Later" effect (Each time you use a sword skill, you deduct 10% of your current HP, then increase your actual combat damage and damage reduction by 0.5% for every 1% HP lost, up to a maximum of 30%. When your HP falls below 50%, clears your blood stasis and grants you 30% Blood Drinking and Revitalizing effects), lasting 3 turns. Also inflicts a fatality on the enemy (Rejuvenation and Blood Drinking effects will be reduced to Health points), lasting 3 turns.

11: Martial Arts [Ashura Eight Swords] Talent Move [Ruthless]:

Before: Deals skill damage to the enemy (damage rate 70%). When the enemy is in Confusion, increase your Swordsmanship damage bonus by 20% to 22.5%, lasting for 2 turns.

Changed to: Deals Move Damage to the enemy (damage rate 70%), increases your Swordsmanship damage bonus by 20% to 22.5%, lasting for 2 turns. When the enemy is in Death Scare, additionally increases your combo rate on the next turn by 50%.

12: Martial Arts [Unbreakable Swordsmanship] Talent Move [Unbreakable Hell]:

Before: Backhand lasts 3 turns. When attacked by a move, deals Move Damage to the enemy (damage rate 90%) and has a 50% to 55% chance to inflict the Unbreakable effect on the enemy (the resulting acupoint, paralysis, blindness, confusion, shock, and power dispersion effects apply to you), lasting for 2 turns.

Changed to: Backhand lasts 3 turns. When attacked by a move, deals Move Damage to the enemy Damage (90% → 95%), and a 50% chance (increases by 10% for each additional Sword Controlling Martial Arts) to inflict a lingering effect on the enemy (the acupressure, paralysis, blindness, confusion, shock, and power dispersion effects are applied to the player), lasting for 2 turns.

13: Martial Arts [Flying Fish] Internal Breath

Original Internal Breath: Yin - Extreme, Yang - Strong, Harmony - Medium

Changed to: Yin - Extreme, Yang - Extreme, Harmony - Medium

14: Martial Arts [Flying Fish] Talent Move [Fish Leap, Kite Fly]:

Before: Each time you take damage from a martial arts skill, you have a 50% chance to restore 5% of your maximum Internal Force. Before each turn, when your HP drops below 50%, increase your damage reduction from all four elements by 20% → 22.5%, lasting for 1 turn.

Changed to: Each time you deal or receive damage from a martial arts skill, you have a 50% chance to restore 5% of your maximum Internal Force. Before each turn, when HP drops below 50%, all four elements' damage reduction increases by 20% to 22.5%, lasting for 1 turn.

15: Martial Arts [Wolf Fang Staff] Talent Move [Seal the Wolf]

Before: Deals damage to enemies (damage rate 90% to 100%), gains the Seal the Wolf effect (each time you use a unique martial art, reduce your critical hit rate by 50%, increase your combo rate by 50%, and clear enemy alert effects), lasting 3 turns. Grants you the Free and Easy effect, lasting 3 turns.

Changed to: Deals damage to enemies (damage rate 90% to 100%), gains the Seal the Wolf effect (each time you use a unique martial art, reduce your critical hit rate by 50%, increase your combo rate by 50%, clear enemy alert effects, and increase your Energy by 10% when you trigger a combo), lasting 3 turns. Grants you the Free and Easy effect, lasting Lasts for 3 turns.

16: Martial Arts [Taizu Changquan] Talented Move [Falling Hands and Flower]:

Before: Deals damage to the enemy (damage rate 75%), inflicts a level 1 Heart-Shock effect on the enemy, lasting for 1 turn. 50% chance to increase Charge value by 10% to 12.5%.

Changed to: Deals damage to the enemy (damage rate 75%), inflicts a level 2 Heart-Shock effect on the enemy, lasting for 1 turn. 50% chance to increase Charge value by 10% to 12.5%.

17: Martial Arts [Yitian Swordsmanship] Talented Move [Who Can Contend]:

Before: Deals damage to the enemy (damage rate 90% to 100%), grants the player the Who Can Contend effect (Each time you use the Swordsmanship skill, you gain 10% increased damage and 10% combo rate, lasting until the effect ends, stacking up to 3 times, cannot be cleared. When the enemy is When in Burning or Bleeding status, clears enemy alert effects), lasting 3 turns. Upon expiration, grants Exhaustion (reducing combat damage by 40%) for 1 turn.

Adjusted to: Dealing skill damage to the enemy (damage rate 90% → 100%). When using 6 Sword Skills, grants the Pride effect (initial 3 layers, each layer increases combat damage reduction by 4%, resists 3 crowd control effects, and 1 layer disappears at the end of each round). Grants the Unrivaled effect (each Sword Skill increases combat damage by 10%/20%/40% and combo rate by 12.5%/25%/50%, respectively, lasting 1 turn. Unremovable. When the enemy is Burning or Bleeding, clears enemy alert effects), lasting 3 turns. Upon expiration, grants Exhaustion (reducing combat damage by 40%) for 1 turn.

18: Martial Arts [Yitian Swordsmanship] Mastered the move [Sword Sweeping All Directions]:

Before: Increases critical strike rate based on the number of sword-controlling martial arts you have in play, increasing by 10% to 12.5% for each skill, up to a maximum of 30% to 37.5%, for 1 turn. Clears exhaustion effects.

Changed to: Increases critical strike rate based on the number of sword-controlling martial arts you have in play, increasing by 10% to 12.5% for each skill, up to a maximum of 30% to 37.5%, for 1 turn. When you are exhausted, clear exhaustion effects and increase your combat damage reduction by 30% for 1 turn.

19: Martial Arts [Four Symbols Swordsmanship] Mastered the move [All-encompassing]:

Before: Deals damage to the enemy (damage rate 85%), increases your damage bonus across all four elements by 15% to 17.5%, for 1 turn, and clears exhaustion effects. Adjusted to: Deals attack damage to the enemy (damage rate 85%), increases all four element damage by 15% to 17.5% for 2 turns, and clears exhaustion.

20: Martial Arts [Golden Summit Sword Technique] Talent Move [Golden Summit]:

Before: Increases all four element damage reduction by 15% to 17.5% for 2 turns. When the enemy is in a Burning state, clears exhaustion.

Adjusted to: Increases combat damage reduction by 15% to 17.5% for 2 turns. When the enemy is in a Burning state, clears exhaustion. If cleared successfully, applies an additional Burning effect to the enemy (damage rate 20%) for 2 turns.

21: Martial Arts [Golden Summit Immortal Step] Internal Breath

Original Internal Breath: Yin-Medium, Yang-Extreme, Harmony-Strong

Adjusted to: Yin-Medium, Yang-Extreme, Harmony - Extreme

22: Martial Arts [Golden Summit Immortal Steps] Talent Move [Immortal Stroll]:

Before: 30%

Changed to: 35% → 40%

Before: Increases critical damage reduction by 20% → 22.5%, and grants the Immortal Stroll effect (the first time you take damage from a move, you gain the Breathing Restoration effect (20% recovery rate), which lasts for 1 turn; the second time you take damage from a move, you increase your Charge by 10%; the third time you take damage from a move, you gain the Vigilance effect, which lasts for 1 turn).

Changed to: Increases critical damage reduction by 30%, and grants the Immortal Stroll effect (the first time you take damage from a move, you reduce that damage by 30%; the second time you take damage from a move, you increase your Charge by 10%; the third time you take damage from a move, you restore 10% of your maximum HP), which lasts for 1 turn.

Show More
Information
  • Version1.26
  • UpdateAug 26, 2025
  • DeveloperTecozone Limited
  • CategoryRole Playing
  • Requires AndroidAndroid 6+
  • Downloads190K+
  • Package Namecom.teco.wmjh
  • Signaturefe50c087df4c0b67d3f05a1d36e94ff7
  • Available on
  • ReportFlag as inappropriate
Old Versions
User Reviews
1.5 10 Reviews
5
4
3
2
1
  • Ya Queza
    Ya Queza

    It’s a fun game. The gameplay is engaging and the graphics are nice. It would be even better with English support. That would make it more accessible for many players.

  • James TAN
    James TAN

    I received a bunch of in-game rewards. This game feels fair and fun without pay-to-win elements. Great job, game developers!

  • God
    God

    The game is over 2GB and still lacks any English translation. It's a unique gem, but mostly appeals to Chinese readers.

  • Wayn Ng
    Wayn Ng

    It looks like a super fun game! The only downside? It's missing English. That makes it tough for many people to enjoy it all over the world. Such a bummer!

  • Jacky su
    Jacky su

    The game feels dull and repetitive. Daily tasks blend into a routine. Weekly tasks carry the same weight. Excitement seems to vanish. Each moment drags on, lacking any spark. Can't shake off the sense of monotony. Searching for something to ignite interest.

  • Teo Chun Min
    Teo Chun Min

    You can take down NPCs easily with all the resources at hand. However, your level still holds you back. You reach higher levels primarily through patience and time.

  • Brian Luk
    Brian Luk

    I’ve put in over 100 hours into this game. It feels entirely pay-to-win. If you enjoy losing, this might be the perfect fit for you. Leveling up takes forever without the VIP pass. Unlocking new features becomes a real struggle. Competing? Good luck with that. Then there’s the server merges. Halfway through, they throw other servers into yours. There’s a good chance they are way ahead in progress, which means they have more stats and resources at their disposal. Save your time and money. Just stay away from this game!

  • hee weedee
    hee weedee

    On Tuesday and Friday at 4 AM PST, something exciting happens. It can be tricky if you need to sleep during that time. The game keeps getting better.

  • Raymond Chin _777
    Raymond Chin _777

    I don’t understand Mandarin, but this game feels like it could be the best one I’ve ever played. An English translation would be really helpful.

  • Kroniichiwa
    Kroniichiwa

    What an amazing gaming experience! I felt completely immersed. Every detail impressed me. I wanted to give it a perfect score, like 10 stars!

Security Status
Clean

It’s extremely likely that this software program is clean.

What does this mean?

We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected.

  • Name: 無名江湖
  • Package Name: com.teco.wmjh
  • Signature: fe50c087df4c0b67d3f05a1d36e94ff7