Tap Ninja - Ninja adventure & strategy
Embark on an exciting journey, mastering combat techniques while building a thriving village and recruiting legendary heroes.

- 6.0.3 Version
- 1.3 Score
- 124K+ Downloads
- In-game purchases License
- 7+ Content Rating
✔ MASTER THE WAY OF THE NINJA
Begin your journey as a Ninja in this incremental game, where you can overcome foes with perfect timing using your Katana Slash, explore new technologies, and develop your own village.
✔ BUILD AND DOMINATE
Venture onto an island controlled by enemies to create your own settlement. Gather legendary champions and dispatch them on missions to conquer enemy territories and bring the land together.
✔ AMASS A ZOO
Gather and bond with various pets that will assist you in your quests. Having your companions by your side will enhance your connection throughout your adventures and boost their abilities.
This game can be played without an internet connection, and your village continues to generate gold even when you're offline!
Control
Just like other idle/clicker games, Tap Ninja gameplay doesn't require much action except "clicking-on-screen" to slash and throw shuriken, there are 2 more skills to help increasing your income later with the hotkey Q (Rope Hook), W (Shuriken Vortex) and E (a hotkey for "auto-attack").
Automation
There is a thing called Energy in game which allows you to auto-attack enemies. Its base timer is 10 minutes and after your Energy runs out, your Ninja will just run freely till the bar is fully recharged or you re-activate the ability. A manual slashed enemy will recover a base amount of 5s, so ideally, your run would be 10 mins of auto-attacking and 2-4 mins manually playing (100-120 enemies). The base timer and energy recovery can be upgraded with Elixir later.
Actively play
I found this game quite different to others idle games because the offline (away) rewards are quite awful comparing to what I could have done playing actively. You can leave this game run in the back but its efficiency will be halved (even until my state with around 40k Elixir).
Economic
This game includes 2 economic systems: Coin and Income (Gold), you can earn Coins and Gems (high value, will be converted to Coins) through killing enemies and Income through Buildings. By combining these 2, we have Gold. There are a few things that boost the Gps (gold per second) which are multipliers and Coin amount and value booster. Clearer explanations below.
- Coin: Enemies will drop a certain amount of Coin when killed and will be convert into gold by multiplying with it value. So there are upgrades involved with Coin:
-- Max speed step (combo-like, multiplier)
-- Increase Coin's base value
-- (%) of Coin dropped can be converted to Gem with a value of (x5, x10, x20, x50)
-- Amount of Coin dropped by certain enemy
-- More enemy
-- (%) of Income is converted to Coin's value
-- Increase Gems' value
- Income: Gold can be used to build Buildings for passive income (Income) that generate more gold, there are many Tiers for building (1, 10, 25,50, +50...) that doubles the Income generated. Upgrades include:
-- Increase Income by (%)
-- Increase (%) Income per Achievement/Building level/Upgrade Tier/Building Tier.
-- Ascend
- Gold: Beside those from above, there are upgrade that affect Gold in different ways:
-- Firefly appears more often, more event
-- Increase Away Income (offline reward)
-- Increase Gold earned by completing Challenge
-- Increase maximum Quest
- Version6.0.3
- UpdateMay 01, 2025
- DeveloperBroken Glass
- CategoryRole Playing
- Requires AndroidAndroid 6+
- Downloads124K+
- Package Namecom.BrokenGlass.TapNinja
- Signature788ed63f70ef49765fd64cb1043a3a56
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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89.55 MB
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80.95 MB
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80.02 MB
Developer is responsive to feedback
No forced ads improve user experience
Game serves as a good time killer
Engaging mechanics and upgrades
Lots of events and achievements
Cross-platform cloud saves enhance accessibility
Simple, yet fun and addictive gameplay
Cute art and music contribute to enjoyment
Better offline functionality in earlier versions
Frequent updates disrupt gameplay balance
Recent changes have slowed progress significantly
Offline functionality has been impacted negatively
Bugs causing loss of progress and cloud saves
Linear upgrade trees feel shallow
Some pets are overpowered, leading to imbalanced gameplay
Many players feel the game has become pay-to-win
Lag during challenges frustrates player engagement
New mechanics may deter long-time players