Super Arrow AFK: Skill Combos - Idle archery battles & growth
Experience thrilling action in an online idle RPG with unique skill combinations, hero enhancements, and epic dungeon adventures.

- 1.32.0 Version
- 3.4 Score
- 379K+ Downloads
- In-game purchases License
- 12+ Content Rating
Experience an engaging online idle archery game with players from around the globe!
Upgrade your archer's equipment, including bows and arrows, to forge a legendary character!
Set out on a quest to rescue a world engulfed in darkness and populated by monsters!
Idle RPG featuring a variety of skills and exhilarating action – Super Arrow Growth!
[Game Features]
- An online idle growth experience where you progress alongside fellow players
- Innovate unique skill combinations from a selection of 150 distinct abilities
- A hero progression system that enhances through diverse upgrades and transcendence
- Design and improve over 100 types of bows, arrows, quivers, and rings
- Discover treasure dungeons and daily challenges to collect resources, plus test your prowess in the Tower of Transcendence
- Participate in real-time online raid dungeons with four players and enjoy boss battles supported by seasonal rankings
- A gathering place for heroes where numerous players can meet and connect
Here is a review for your reference.
Shshse Shs
March 25, 2023
I’ve played many idle games, and this one does have some satisfying moments. However, the lack of gameplay variety makes it boring quickly—it’s basically just logging in to upgrade, do daily tasks, and log out. More gameplay features are needed. Idle games thrive on the satisfaction of character progression, but your game offers too few ways to grow. Here are my suggestions for improvement. I hope you’ll consider them:
Add a talent system with diverse combinations. Different playstyles and builds would make the game more interesting.
Introduce a rebirth/reincarnation system. When players reach high-level stages with no further progression, allow them to restart from the lowest stages with a rebirth. Grant special currency upon rebirth to unlock powerful items through gacha mechanics.
Implement a set bonus system. Players should gain unique attributes when equipping full item sets.
Create a mercenary system where players can hire up to 4 mercenaries, each with distinct stats and abilities. Different mercenary combinations could unlock synergistic effects.
Add random affixes to gear. This would make equipment customization more strategic.
Increase monster spawn rates for faster-paced combat.
Allow mercenaries/pets to equip gear, adding depth to their progression.
Introduce random boss encounters in maps. Defeating these bosses could reward substantial XP, gear, and coins.
That’s all I can think of for now. Hope these improvements get implemented!
According to industry sources on February 3rd, MobiGix (CEO Im Jong-soo) was named the 3rd top South Korean publisher in global mobile app market downloads in 2020 by App A
On February 2nd, App Annie released a list of leading publishers who stood out in the 2020 mobile app market. Among them, MobiGix ranked 3rd in the "Top 10 South Korean Publishers Globally" based on download volume, with Naver and Samsung taking the top two spots.
Founded in 2004 as a casual mobile game specialist, MobiGix went public on the KOSDAQ market last month on January 28th.
MobiGix has launched over 200 games globally via Google Play and the Apple App Store, boasting an average of 50 million monthly active users. Its revenue structure is diversified: platform-based advertising revenue accounts for 63%, while in-app purchase revenue makes up 33%. Recently, its mid-core RPG "Dungeon Knight Raising" entered the top 40 of South Korea's Google Play revenue rankings, attracting attention.
In 2020, the company achieved revenue of 43.7 billion KRW, operating profit of 10.3 billion KRW, and net profit of 8 billion KRW, representing year-on-year growth of 8.4%, 39.21%, and 29.94% respectively. According to Yu Jin Investment Securities, MobiGix is forecast to achieve revenue of 56 billion KRW and operating profit of 14.2 billion KRW this year (2021).
- Version1.32.0
- UpdateJul 13, 2025
- Developermobirix
- CategorySimulation
- Requires AndroidAndroid 5.1+
- Downloads379K+
- Package Namecom.mobirix.sao
- Signature63f981d99efc135f1f5b0b1e95ffde0a
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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605.26 MB
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598.68 MB
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590.82 MB
Engaging gameplay with diverse mechanics
Responsive customer support for issues
Good graphics and user interface
Smooth progression without hard walls
Customizable skills and builds
Option for both active and idle play styles
Frequent updates from developers
Allows social interaction through guilds
Minimal ads compared to other games
Frequent login errors and restrictions
Presence of hackers in the game
Bugs causing loss of progress and rewards
Complicated skill management system
Invasive ads interfering with gameplay
Lack of offline rewards during disconnects
Poor AI behavior leading to frustrating gameplay
High costs for in-game purchases
Slow response time from customer service