Rugby Manager - Rugby management & strategy
Lead your rugby team to glory with strategic gameplay, player training, and exciting competitions against friends or global players.

- 7.51 Version
- 1.4 Score
- 537K+ Downloads
- In-game purchases License
- 3+ Content Rating
Step into the role of a rugby manager and guide your team to success!
Assemble your own rugby squad, enhance your players' skills, devise effective strategies, and clinch the championship title. Compete against friends or other players in various tournaments and showcase your leadership abilities!
Features of Rugby Manager include:
- Thrilling competitions: championships, cups, tournaments, and more.
- Tailored individual training sessions for your athletes.
- A lively bidding system for recruiting new talent.
- Customized strategic directives for peak player performance.
- An innovative tool for crafting realistic team tactics.
- Exciting real-time matches!
Some Easy-to-Follow Tips
These easy-to-follow tips will make you a better manager in the game Rugby Manager, allowing you to win more games and gain more points.
1. Heal Kits
Heal kits allow your players to be in better physical condition when they play. This means they play better if they are over about 60%. Heal kits also allow you to remove one hour of injury time per kit, so for 48 kits, you can completely remove injury time for a player injured for two days. That’s important because while they are injured they cannot train.
One of the Vikings Biggest Mistakes was Passing on the Opportunity to get Tony Dungy as their Head CoachOne of the Vikings Biggest Mistakes was Passing on the Opportunity to get Tony Dungy as their Head Coach
To request heal kits, click on your guild building, then click the little heal kit icon and confirm. This costs nothing. You should have five kits sent each time you request them.
To send heal kits, click on chat on the left side of the screen. Look for people who have requested heal kits and click send. This costs you nothing and really helps your guildmates.
Request heal kits every time you are on. Your friends can’t give them out if you aren’t requesting them.
2. Training
You should be training your players as close to all the time as possible. One four-hour training session provides the same training benefits as two two-hour sessions or eight 30-minute sessions. While there is no benefit in terms of training point gains, it’s much more efficient in terms of player energy to train in lots of 30-minute sessions rather than longer sessions.
30-minute sessions cost six energy per hour, two-hour sessions cost 7.5 per hour, and four-hour sessions cost nine per hour. Without a high-level hospital and a level three bandage from the sports store, you won’t get nearly nine energy recovered per hour. You will need to supplement this with heal kits.
The second thing to be aware of is that lower-level players accumulate training points faster than higher-level players. This is meant to be balanced by the ability to generate more training points with a higher-level training ground, but it can actually be used to your advantage.
If a player is not at a high enough level to make your match team, just let the points accumulate on him and train him at the end of the season. You’ll gain more levels than if you just assign them as they come in.
Finally, never auto-assign your points. This will average out your available points across any category. You don’t want to do that. You want to train the skills that are the most important to that player and your strategy.
3. Where to Put Training Points
Find someone who plays a game style you like, then take a look at how they have allocated points. You will usually see that they have prioritised key stats to strengthen their ability to play the style of game they want. A few key suggestions regarding stats:
Hooker: Your hooker doesn’t need to train lineout strength or jump. He’s throwing the ball in, so train him on pass accuracy.
Locks: Train lineout jump and receiving to win more lineouts.
Forwards: Max scrum and ruck strength to win scrums and rucks. Coordination makes you less likely to concede penalties in rucks and scrums, respectively.
Number 9: Train pass accuracy and pass distance accuracy. It’s very difficult to train a running halfback because the game sends him straight into the forward pack every time.
Number 10: How you train your number 10 dictates a large part of your game plan. For instance, I prioritise speed and penetration because my game plan is basically to throw him the ball and watch him score tries. Others kick for territory (to do this, train kick accuracy and power) or want him to pass it on to attack from midfield (to do this, train pass and pass length).
Numbers 12–14: Do you want them to run, pass or kick when they get the ball? Decide, and then train accordingly.
Number 15: If the ball gets to your fullback, you are one stuff up from conceding a try. Train his kick power, and set him to kick 100% of the time. There is very rarely anyone for him to pass to, and if he tries, he usually just drops it for the opposition to pick up and score. If he runs, he’ll get tackled, turn over the ball and concede a try.
Are you ready for the World Cup? Get your club prepared, upgrade your stadium, and start training today!
Keep in mind that while Rugby Manager is entirely free to play, certain in-game items may involve a cost.
Payments & Premium Faq
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- Version7.51
- UpdateApr 20, 2025
- DeveloperSweet Nitro SL
- CategoryRacing & Sports
- Requires AndroidAndroid 3.0+
- Downloads537K+
- Package Nameair.com.sublinet.rugbymanager
- Signature928395204a5975b2057c1d3c77fe5a5d
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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56.77 MB
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43.39 MB
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36.00 MB
Improved average team quality calculation
Realistic in-field kicking mechanics
Enjoyable real-time simulations
Engaging strategies for gameplay
Strong community connections through guilds
Potential for future development and updates
Fun, addictive nature of the game
Frequent developers' updates causing instability
Pay-to-win model discouraging casual players
Poor customer service and support responses
Instances of match-fixing and unfair advantages
Game balance issues leading to frustration
Glitches affecting gameplay experience
High costs associated with team management
Lack of meaningful rewards for free players
Reduced competitiveness without financial investment