Muskets of America 2 - Colonial battles & tactics
Immerse yourself in 18th century warfare as you lead American colonists against British forces through massive battles and campaigns.

- 1.64 Version
- 4.8 Score
- 3M+ Downloads
- Free License
- 12+ Content Rating
Your Excellency, Commander! Welcome to the arrival of Muskets of America 2, now in stunning 3D! Step back into the 18th century during the Age of Napoleon.
This era is marked by turmoil as Napoleon seeks to dominate Europe, coupled with the ongoing conflict between British forces and American colonists.
Introducing a fresh take on the American struggle for independence, this game will plunge you into those historic battles!
Take on the role of an American colonist and defend against British assaults!
With the British army invading your homeland, it's time to launch a counter-offensive!
Experience massive conflicts on your device like never before!
Design your own unique battles!
Engage in two campaigns - fight for both British and American forces!
Features
5 types of units -
-Private: a basic soldier, low-cost at 10 gold but also quite weak.
-Sergeant: stronger than a private with increased health and damage, priced at 15 gold.
-Captain: contributes +30 damage to the row it's placed in.
-General: provides +30 health to the row it's positioned in.
-Commander: enhances both health and damage by +30 for its row.
Explore 27 distinct levels, featuring two campaigns and extensive battles!
Engage in warfare throughout America as you strive for independence.
From the creators of Trenches of Europe, Knights of Europe, and Muskets of America games!
Always remember to try out new strategies! Ultimately, being unpredictable could give you the upper hand!
Marching Through History: My Thrilling Tactical Campaign in Muskets of America 2
Stepping onto the smoke-choked battlefields of 1775 in Muskets of America 2 felt less like launching a mobile game and more like commanding a living diorama. The leap to crisp 3D transforms musket volleys into visceral spectacles – watching lines of British Regulars crumple under well-timed Sergeant flanks while cannons churn mud never lost its grim thrill. What elevates this beyond simple tower defense is the deep unit synergy. Positioning a stoic General (+30 row health) behind fortified privates, then buffing their lethality with a Captain’s (+30 damage) rallying cry created nail-biting defensive stands.
When redcoats breached my right flank, a last-minute Commander deployment (+30 health/damage) miraculously stabilized the line – a truly "Huzzah!" moment. The dual campaigns are brilliantly asymmetrical: crushing colonial militias as the disciplined British felt starkly different from guerrilla-style American ambushes in dense forests. Custom battle mode became my sandbox for experimenting with brutal "all-Commander" elite pushes or desperate private waves. And the 27 missions? Each is a history lesson wrapped in tension, from Bunker Hill’s sloping agony to southern swamp skirmishes where unit placement meant life or rout.
Integrated FAQs:
Is the 3D demanding on older devices? Surprisingly scalable! Toggling "Detail" to Medium on my aging tablet maintained smooth volley animations while reducing foliage density – no strategic sacrifice.
How deep is the "design your battles" feature? Beyond preset scenarios, you can customize enemy waves, terrain types (forests slow units, hills boost range), and starting gold for true sandbox warfare – perfect for testing brigade compositions.
Are campaigns paywalled? All 27 missions are free. Premium currency (earnable via achievements) only speeds up unit unlocks – clever flanking beats buying Generals every time.
Permadeath for units? Thankfully, no! Units retreat when "downed," but lengthy cooldowns force strategic rotation – losing your Level 3 Commander hurts mid-siege.
Why the storage permission? Solely to save custom battle layouts and campaign progress offline – no sneaky data harvesting here.
Can I switch sides mid-campaign? Each campaign (British/American) unlocks sequentially, but replaying missions with alternate strategies is encouraged – turning Point Pleasant into a Benedict Arnold pivot is morbidly satisfying.
- Version1.64
- UpdateJul 19, 2025
- DeveloperDNS studio
- CategoryStrategy
- Requires AndroidAndroid 4.4+
- Downloads3M+
- Package Namecom.DNSstudio.MusketsofAmerica2
- Signaturebf9db8c6df7d335999b16a03cbc226ec
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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75.76 MB
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71.79 MB
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71.81 MB
Strong potential for growth and improvement
Unique gameplay combining FPS and strategy elements
Great graphics and performance for mobile game
Engaging sandbox mode for custom battles
Simple interface for troop placement
Limited ads creating a smoother experience
Historical accuracy appreciated by players
Players can control units in battle
Varied unit types and customization options
Gameplay often described as repetitive and linear
Intrusive ads disrupting gameplay flow
Limited historical accuracy causing dissatisfaction
Lack of strategic depth beyond troop lineups
Graphics perceived as poor by some users
Bugs affecting functionality and user experience
Inaccurate aiming mechanics leading to frustration
Absence of key features like bayonet charges or artillery
Need for more unit diversity is frequently mentioned