Indies' Lies - Deckbuilding & adventure
Experience roguelike gameplay with unique characters, procedurally generated maps, and an engaging story-driven quest.

- 1.8.6 Version
- 4.8 Score
- 375K+ Downloads
- In-game purchases License
- 7+ Content Rating
DLC Content Overview
· Introduction of the Puppeteer class along with three new characters
· Gameplay involving followers
· More than 100 Puppeteer cards available
· 30 distinct follower options, each possessing unique abilities
· A total of 13 new monster types
· Events for followers and adventure stories related to the Puppeteer
· Integration of stories into the adventure mode along with revised talents
According to legend, the ancients gods were the creators of all.
Strockanos, the Lord God and deity of the universe, shaped the Mekaa continent from chaos and the void. He infused this land with his own essence, beneath its rocky surface. The deities overseeing agriculture, fate, and death serve as protectors of Mekaa and form the foundation of arcane magic. Therefore, the essence of life in this realm consists of both God’s Blood and arcane magic.
Over time, humanity has risen to be the “masters of all” in Mekaa, evolving from the early Alrayans, through the nomadic Elruips, to the Normaasts who found themselves on the fringes of existence. Various civilizations have emerged among mountains, across plains, or in nomadic groups. Despite ongoing conflicts among different cultures and religions, the reverence for the ancient gods, particularly Strockanos, has persisted.
The emergence of a "new god," Indies, brought forth a fresh belief system and entered Mekaa into a new "era" affecting the entire continent and human society.
GAME OVERVIEW
Indies' Lies is a single-player experience that melds deckbuilding mechanics with Roguelike and RPG features. It offers procedurally generated environments, varied talent/rune/partner mechanics, and boasts hundreds of unique cards for different character classes to provide an engaging experience with each run. Set in a medieval fantasy backdrop, Indies’ Lies also offers character-specific story adventures.
GAME FEATURES
- Accessible for New Players, Yet Deep for Veterans
Aiming to introduce more players to the enjoyment of deckbuilding strategy, we have refined traditional mechanics to create a smoother entry point for beginners. At the same time, seasoned players will discover gameplay that remains challenging and less restricted.
- Embark on a Roguelike Journey with 12 Distinct Characters
Indies’ Lies features an array of 12 playable figures divided into four classes: Wizards, Rangers, and Mechanists, with each character equipped with a unique collection of cards and talents. Every journey across the randomly generated maps provides a fresh experience as you select various cards, acquire different talents, and face unique challenges along the way. Uncover the possible strategies and find what works best for you!
- Enhance Gameplay with a Partner System
In Indies’ Lies, you lead a team comprising one hero and up to two partners. With over ten partners to choose from, each with their own unique strengths and cards, you can pair your hero's deck with an extensive range of partner cards to explore innovative tactics. Partners contribute more flexibility in strategic planning rather than just serving as support roles.
- Create Your Own Talent Tree
A unique talent tree is generated for every run, with talents customized to suit different classes and builds. There are more than 200 talents available, designed to cater to deck evolution during varying phases and build styles.
- Discover a Medieval Fantasy Realm
Enter Mekaa, a world embroiled in divine conflict. By gathering clues relevant to each character, you can unlock their respective story modes and engage in quests ranging from pursuing lost affection to battling the Seven Nightmares, or uncovering the truths behind Mekaa’s descent into chaos.
"Indies’ Lies: A Masterful Symphony of Strategy, Story, and Divine Intrigue in Deckbuilding’s New Era"
From the moment I delved into the shadowy, divinity-soaked realms of Indies’ Lies, I was ensnared by its audacious fusion of cerebral deckbuilding and mythic storytelling—a game that doesn’t just challenge your tactics but immerses you in a world where gods and mortals collide. The newly introduced Puppeteer class in the DLC is nothing short of a revelation: commanding ethereal followers like a cosmic conductor, I orchestrated battles with over 100 meticulously crafted cards, each decision weaving threads of fate as my trio of spectral companions—each of the 30 unique followers—unleashed abilities that felt less like mechanics and more like extensions of my will. The addition of 13 new monster types injects fresh peril into every procedurally generated run, their designs dripping with lore that ties seamlessly into the game’s grand tapestry of divine betrayal and mortal ambition. What truly mesmerized me, though, was how the Puppeteer’s narrative threads intertwine with the core adventure: unraveling follower-specific events and revised talents, I uncovered fragments of Mekaa’s fractured theology, where even a choice between upgrading a card or altering a partner’s skill resonated with the weight of shaping a pantheon.
The base game’s brilliance lies in its duality—accessible enough to welcome newcomers with intuitive synergies, yet so layered that veterans will lose hours theory-crafting across 12 wildly distinct characters. As a Mechanist tinkering with rune-infused automatons one run and a Ranger weaving arrow storms the next, no two journeys through Mekaa’s war-touched landscapes ever felt alike. The partner system is a stroke of genius: pairing my Puppeteer with a frost-mage ally whose spells complemented my puppet swarms created moments of strategic euphoria, turning battles into balletic displays of calculated chaos. And the talent tree? A labyrinthine puzzle where every unlock felt like deciphering divine code, each of the 200+ talents reshaping my deck into something unrecognizable—and unstoppable.
But Indies’ Lies isn’t just a game of cards and combos; it’s a narrative odyssey. The medieval-fantasy world of Mekaa, teetering between Strockanos’ ancient order and Indies’ heretical dawn, is rendered with prose so rich it borders on poetic. Unlocking character-specific stories—a Mechanist hunting lost love through clockwork ruins, a Wizard bargaining with death itself—transformed each run from a roguelike grind into an epic saga. The DLC’s integration of Puppeteer lore into this tapestry, where followers whisper secrets of the old gods and new, elevates the experience into something transcendent.
For those craving a deckbuilder that respects your intellect while igniting your imagination, Indies’ Lies is a divine revelation. With the Puppeteer expansion, it doesn’t just raise the bar—it rewrites the scripture. Download it, bend the will of gods, and let Mekaa’s chaos become your masterpiece.
- Version1.8.6
- UpdateMay 24, 2025
- DeveloperErabit Studios
- CategoryStrategy
- Requires AndroidAndroid 7.0+
- Downloads375K+
- Package Namecom.yokagame.ProjectS
- Signatureadcfcc43a077e3ed4b9bace1f93775d3
- Available on
- ReportFlag as inappropriate
-
NameSizeDownload
-
1.48 GB
-
1.48 GB
-
1.48 GB
Enjoyable gameplay similar to Slay the Spire
Talents add strategic depth
Numerous classes available through expansions
Optional ads; not necessary to complete the game
Good character variety and backstories
Clear tooltips for card abilities
Well-polished interface and art design
Fairly priced DLC options
Great replayability with different mechanics
Lag issues on mobile devices
Complexity of game mechanics can be overwhelming
Translation errors lead to confusion
Ads can be intrusive, especially in free version
Some characters and content behind paywall
Lack of significant variation between classes
Difficulty level feels too easy at times
Game crashes after ads disrupt gameplay
Bugs affecting specific card mechanics and enemies