Idle Kingdom Defense - Medieval castle defense & upgrades
Defend your kingdom with strategic tower placements in this immersive idle game

- 1.3.5 Version
- 3.1 Score
- 2M+ Downloads
- In-game purchases License
- 7+ Content Rating
Embark on a new castle defense RPG adventure that blends tower defense (TD) elements with large-scale combat simulations!
Harness incredible powers to vanquish the encroaching monster army and ascend to the throne in a mesmerizing medieval realm.
Play Method:
■ Join forces with formidable support heroes:
- Heroes wielding devastating area-of-effect attacks
- Heroes providing buffs to allies
- Heroes summoning magical soldiers in droves for battle
■ Lead valiant warrior heroes into the fray:
- Heroes engaging monsters head-on to halt their advance
- Heroes disabling foes with potent skills and crowd-control tactics
■ Develop your Archer Corps:
- Elite soldiers unleashing torrents of arrows upon enemies
- Utilize diverse crowd-control techniques to thwart adversaries
■ Accumulate offline rewards while the game is not in active play!
■ Reap multi-battle rewards by observing automatic skirmishes!
■ Acquire Archer and hero equipment through offline and multi-battle rewards, delighting in the excitement of item collection.
■ Dominate diverse continents in Conquest Wars:
- Lay claim to territories spanning pastoral lands, icy glaciers, and rocky expanses.
Strategy
Starting out, push progress on either Ring for Support, or Necklace for Warrior. Warriors do a bit more dmg, great for fully auto fights. Supports let you manually snipe high dps enemies on tough stages.
When climbing, use the min number of heroes per fight (3 support + 2 warrior) to have the max no. of 6 fights per recovery. Balance the strength of the teams (sample teams below). Consolidate teams when fights become hard. All heroes need weapon for accuracy. Warriors need boots for dodge.
Push as far as you can before building a necklace or ring for your main dps hero. Don’t build the highest rarity you can sweep - you won’t have enough copies to awaken every 3 levels. Instead, build the second or third highest rarity you can sweep. Try to find one with an atk, atk% or critdmg awakening.
Upgrade exp cost caps at lv9. It is therefore more efficient to powerlevel an artifact for only your highest/main DPS hero instead of multiple lower DPS. Switch to a better tier whenever you can sweep a higher stage.
Start building a second artifact for main DPS after you beat 8-10 (sweep 7-10). It should be Orb(support) or Key(warrior). The damage buff compounds with neck/key’s attack buff, for exponential growth. Spellbook is used for exp because it gives less stats and has no damage compounding. Keep Orb/Key equal level to Ring/Necklace.
Good awaken stats for DPS (Critdmg, Atk or Atk%) are rare at around 1.6% rate each. While climbing settle for single good awakening instead of wasting time for double or triple, since it’ll be replaced with a higher tier artifact later. Awaken artifacts twice to find good awakenings before moving on. This consumes less exp than quad awakening. Crit damage is strongly recommended for endgame DPS artifacts.
Sample early-stage push teams:
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Sample late-stage push team:
Use if warriors start to die. Use
when mobs have high CC resist. Ditch
if archers are doing low dmg.
Use CC to help warriors grab aggro, especially heavy hitting enemies: See #guide-submissions “Manual Aggro Guide” & “TW Enemies Ranked”.
If Christian is main DPS, manual his skill to take out priority targets e.g. Dogs.
- Version1.3.5
- UpdateJan 12, 2025
- DeveloperStormX
- CategoryRole Playing
- Requires AndroidAndroid 4.4+
- Downloads2M+
- Package Namecom.stormx.castle
- Signature1c4329363d2f8a7b53490b1998d06468
- Available on
- ReportFlag as inappropriate
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NameSizeDownload
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69.53 MB
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72.08 MB
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71.95 MB
Simple to earn in-game currency
Option to get rid of ads
Poor level up system
Lack of originality