Idle Dyson Swarm - Robot empire builder
Construct robots & solar panels, explore stars for energy production, sell power & expand your robotic empire.

- 2.18.7 Version
- 1.4 Score
- 223K+ Downloads
- In-game purchases License
- 3+ Content Rating
Establish a robotic empire that manufactures solar panels on your behalf, dispatches them to celestial bodies for energy production, sells the generated power, and utilizes the profits to create additional robots!
Cosmic Capitalism: How This Game Turned Me Into a Robotic Solar Tycoon
Stellar Automation transformed my phone into a galactic command center where I orchestrated self-replicating robot armies to harvest starlight—and became utterly addicted to the elegance of this cosmic feedback loop. From the first lunar outpost I established, watching drones autonomously unfold shimmering solar arrays across cratered landscapes felt like conducting a symphony of industry. The magic lies in the self-sustaining momentum: profits from Mercury’s power grid funded asteroid-mining bots, whose resources built new factories on Io, whose energy exports then financed AI research to optimize my entire empire. I’d catch myself grinning as freighters navigated asteroid belts like clockwork, delivering panels to newly terraformed worlds without a single tap from me.
But beyond the automation porn, it’s the tactile interstellar scale that mesmerized. Zooming out to see constellations of my robotic freighters blinking between planets, then diving into a Martian factory to watch nanobots assemble panels molecule-by-molecule created a godlike yet intimate perspective. When a solar flare wiped out half my Ceres operations, the scramble to reroute resources from Venusian farms—balancing short-term survival against long-term expansion—became a white-knuckle strategic ballet. For a game about cold machinery, it’s bursting with personality: my first bot, "Sparky," evolved from a clunky lunar rover to a sentient AI overseeing Jupiter’s moons, its upgrades documented in hilarious maintenance logs ("Added existential dread module. Efficiency +3%"). This isn’t just idle clicker gameplay—it’s a visionary blend of interplanetary logistics, capitalist poetry, and robot dad jokes.
Helpful FAQs:
Q: How complex is the automation? Do I need coding skills?
A: No coding! Drag-and-drop logic nodes let you create "if-then" chains (e.g., "If Mercury energy > 10,000 → Deploy 3 constructor bots to Europa"). Tutorials ease you into advanced workflows.
Q: Can I prioritize certain planets or resources?
A: Absolutely! Set automation priorities per system. Mars mines iron first? Neptune focuses on AI research? Your empire, your rules.
Q: What happens if a critical planet gets destroyed?
A: Redundancy is key! Diversify across systems. Lost your main hub? Respawn from backup data using "Nexus Core" tech (mid-game unlock).
Q: Is there multiplayer/market competition?
A: Pure solo play—but global leaderboards track galactic GDP, robot populations, and energy output. Compete for top capitalist!
Q: How micro-managey is late-game?
A: Designed for scale! Late-game AIs handle sector management. You focus on galactic expansion, crisis events (solar flares!), and tech tree unlocks.
Q: Any IAP/ads?
A: Zero ads. Optional $5 "Quantum Core" DLC adds visual customization & bot personalities—no pay-to-win.
- Version2.18.7
- UpdateJul 29, 2025
- DeveloperBlindsidedgames
- CategoryCasual & Puzzle
- Requires AndroidAndroid 6+
- Downloads223K+
- Package Namecom.blindsidedgames.idledysonswarm
- Signature5c9b067556e68cc11454fd893ed1e5fa
- Available on
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NameSizeDownload
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59.22 MB
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54.00 MB
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53.85 MB
No ads present
Engaging gameplay mechanics
Unique offline time feature
Accessible developer support via Discord
Good pacing and gradual progression
Well-designed skill tree
Lights that provide engaging storyline
Minimalistic yet polished visual design
Optional donations to support the developer
Occasional bugs and glitches reported
Data loss issues (saving problems)
Some unclear mechanics or features
Short game length compared to other incremental games
Limited replayability once completed
Confusing early game with steep learning curve
Uneven balancing at higher levels of play
Dependence on Discord for advice and support